Instructor Cheryl Seals, Ph. D.
105 D Dunstan Hall
844-6319
sealscd at auburn dot edu
sealscd@auburn.edu
Office Hours: 1:00-2:00 T/W or by appointment.
Textbook:
Introduction to Game Design edited by Steve RAbin
Game Design Workshop: Designing, Prototyping, and Playtesting Games (Paperback) by Tracy Fullerton, Christopher Swain, Steven Hoffman
The Schedule is tentative and will be modified to support appropriate level of instruction for the class. The textbooks will be supplemented by handouts in class and pointers to web pages.
Group Project Specs Teaching Game Descriptions Final Project Submission
Date Schedule Readings
Jan. 7-13
Jan. 16
Ch 1.2 Games & Society
Jan. 18
Jan. 21-27
Discussion Chapter 2.2 (#1, #9, #10)
Jan. 28 - Feb. 3
Feb. 4 - 10
Feb. 13
Feb 15
Feb. 20
Feb. 24
Jian, Michael, Joseph, Kinnis
Collision Detection
Animation Extras
Activity & Extras
Suggested Readings - Ch4,Ch5.1,5.2
Feb. 27
Mar. 6
Pako, Robbyn, Vince, Wanda
Art & Asset Creation Extras
Suggested Readings - Chapter 6.1-6.7
Mar. 8
Mar. 13
Christin, Jacqueline, Shuang
Graphics, 3D & Textures
Suggested Readings - Ch5.1, 6.2, 6.4, 6.7
Mar. 15
Mar. 20
Cong, Lacey, Sundeep, Brandi
AI
Audio
Networking
Suggested Readings - Ch5.3, 5.4, 5.5, 5.6, 6.8
Mar. 26 - 31
Spring Break
Apr. 1 - 7
Best Selling Game Title of All Time
Readings - Chapter 8 (Game Design Workshop)
Apr. 8 - 14
Production Management
Readings - Chapter 7 (Intro to Game Development)
I have no words & I must design
Apr. 15 - 21
Readings- Chapter 7 (Intro to Game Development)
The Cabal: Valve's Design Process for Creating Half-Life
Apr. 22-28
May 4
May
The final grade will be based on assignments (written and programming), project, attendance/participation, and exams. If you miss an exam or fail to turn in an assignment on time (without an official University excuse), you will receive a zero. No late assignments will be accepted! The grading scale for all exams and assignments is as follows:
90-100 A
80-89 B
70-79 C
60-69 D
below 60 F
Final grades will be determined using the followings:
Assignments and Quizzes (
1,
2,
3,
4, 5) 20%
Exams (Feb/April) 20%
Topic Presentation (Feb/Mar) 20%
Project 40% (Feb/Mar/Apr)
Exam dates are tentative and may be changed at instructor discretion. Final exam date is fixed by the university.
Assignments
Assignments (2-4) will consist of programming and/or written exercises. Quizzes (3-4) assess reading of course reading materials. All work is to be done independently (unless explicitly stated by instructor). The project: Multidisciplinary Teams of 3-4 individuals will implement of a complete video game, includes evaluation of the game as well as one or more presentations in the course of the game design. The aim is to have both designers and developers on each team. We will use multiple methods of game creation visual programming and textual programming based upon team experience. Game design and development will be completed in project teams. Late homework solutions will not be accepted. I reserve the right to keep all homework assignments.
Exams
I reserve the right to keep all exams. You will be informed as to the exact format of an exam as well as the format of the questions on an exam. Exams will be closed book; however, one 8.5x11 inch sheet of paper filled with any handwritten information a student thinks is necessary is permitted. This 8.5x11 "crib-sheet" must be handed in along with the exam. Failure to hand in a "crib-sheet" will result in a zero for that exam. Scratch paper will be provided by the proctor. All scratch paper issued by the proctor must be handed in along with the exam. Failure to hand in scratch paper will result in a zero for that exam.
Accommodation policy
If you need special accommodations, please contact me during the first week of classes.
Cheating
Instances of cheating will be handled according to university policy. Cheating covers any case in which a student has received unauthorized aid in his/her performance that contributes to a course grade or submits material contributing to a course grade with the intent to deceive the instructor or grader. If the unauthorized aid includes help from another student, then that student is considered to have cheated as well.
Software
3D Game Studio and MAYA will be available in a CSSE lab ASAP for our class use. You may download the trial version to complete the first couple homeworks until you get access to a licensed version.
Last Updated April 2007
©
C.D.Seals 2007